top of page
Role/Team

UX/UI Design Student

1 Person Project

Tools
62c6bc3deee9410fe137d920.png
png-transparent-editing-app-photo-photoshop-adobe-apps-icon-thumbnail_edited.png
Duration

8 Weeks

Aug 2023 - Sep 2023

Project Overview

The purpose of this project was to study the UX/UI fundamentals of a chosen game, Elden Ring. The process would involve conducting case studies, and wireframing, all to create high-fidelity UI mockup designs. 

Tasks

UX Design, UI Design, User Research, Accessibility

Responsibilities

For this project, I was required to innovate on various screens of Elden Ring by re-creating UI elements. The steps included working on a player journey, flow charts, wireframes, and mock-ups.

Challenges

  • Discovering the fundamentals of what affects the player's experiences and emotions.
  • Designing wireframes on an already pre-established game.
  • Coordinating and completing usability tests.
  • Learning more about Photoshop to help create a defining redesign of UI Mockups of the game.

Workflow Process

Player Journey

Hunter Buskirk Homework Submission (1).png

Paper Prototype & Flow Chart

Hunter Buskirk Homework Submission.png
USER FLOWCHART

Wireframes & Iterations

Usability Test Results:

I conducted 2 usability tests using Figma's prototyping tools. Each test had users who had previous experiences with the Elden Ring to use the prototype to see a more clear breakdown of all UI functions. They were asked questions based on the importance of each screen and what they thought was necessary. Those answers were used to reform my current screens to help improve the UI.
USABILITY TESTING
USABILITY TESTING ANSWERS

Mood Board

I grasped at different game UI for bits of inspiration, pulling pieces from different types to see what could improve what I was working on.
image 105 (1).png
image 102 (1).png
image 106 (1).png
image 107 (1).png
image 108 (1).png
image 65.png
image 66.png

Style Guide

Styleguide.png

I broke down the core elements of the Elden Ring through its text, color, and icons to better organize myself when changing components around.

UI Mock-Ups

When developing the High-Fidelity UI Mock-ups, I used a combination of both Photoshop and Figma to complete the redesigning screens. Although it was difficult to make gratifying changes to the Elden Ring UI, I did make several efforts to help improve the look of certain areas for a better design look and feel. 

Outcomes

  • I was able to get a better understanding of process needed to convey certain bits of information

  • Learned the importance of positioning of UI elements based on a wide audience of players

  • Was able to adapt previously known UX/UI practices into a game-related project to open new skill opportunities.

Colorblindness Checks

Something I wanted to account for was accessibility in the UI Design. I used Colbis, a color-blind checker, to ensure the best experience for the mockups to help eliminate any potential confusion or frustration for players.

Final Thoughts

This is my first UX/UI-related project in the game industry! I was able to learn more about players, expectations, and options. Throughout this assignment, I was able to not only understand the importance of current elements of the UI already there but also to see what would work for styles.

In the end, I was able to successfully redesign certain UI elements of the Elden ring to see where I could improve upon the original. I’m excited to finally show off my first game-related project and see how it carries me into the next one!

© 2023 by Hunter Buskirk. Powered and secured by Wix

bottom of page